Redout 2 is the sequel to the successful anti-gravity racing online game from the developer Friv2Online Games Studio website inspired by Wipeout and F-Zero. Here we drive at great speed, forgetting about the basic physical laws and stuffing bumps in the corners.

When the training begins, the developers immediately show what kind of game it is and for whom it is released. The tutorial will immediately repel gamers who are not fans of the genre.

First, it's too complicated. The third race, which is included in the training, will force you to literally memorize the map in order to achieve an acceptable result. Otherwise, you simply will not be allowed to access the career mode. Secondly, the tutorial does not bring you too close to understanding the mechanics.

Management in Redout 2 is tied to two sticks at once. The left is for turning, while the right is for pitching and drifting. Everything is clear with turns and pitch, which is used when there are strong elevation changes on the track, but with drift (it is needed to tilt the ship in a horizontal plane) it is a bit complicated. At first, it is simply not clear how to balance the two sticks in order to competently enter the turn.

After completing the tutorial, the game itself adjusts the difficulty level, and in my case it turned out to be expectedly low. Here you can adjust both the level of difficulty of the game and the degree of intervention of artificial intelligence in control. If the assistance is turned off, the ship will chatter around the track, and the only desire will be just to get to the finish line. Settings save the situation and nerves.

But as the controls begin to feel less complicated and the tracks are learned to the last pin, the friv game becomes fun and gets the body pumping adrenaline. The only question is how many people will want to overcome this line of helplessness. It will take a lot of time and nerves. Redout 2 is more complex than a number of car simulators.

The videos explain the lore of the game, showing the beauty of the local tracks. At the same time, they are of low quality, but the visuals in the game itself are at the level. Redout 2 looks frankly great, and there is no feeling that this is a budget arcade game. But on the other hand, if you wish, you can find fault with the soundtrack, which is too monotonous and frankly boring.

Tracks pass through the most picturesque places, whether it is Mount Fuji, Egyptian Cairo or even the Black Hole. But, unfortunately, it is extremely difficult to admire the surroundings, because when the speed exceeds 1000 km / h, all thoughts are only about how to stay on the road. Moreover, the tracks are sometimes indecently intricate and complex. With forks, sharp turns, long cliffs and other surprises.

The speed in the friv game feels great, especially while pitching and when you pick up acceleration scattered along the way while using nitro. In Redout 2, there is a normal speed boost and a hyper boost - when you press RB on the gamepad, and the ship picks up speed extremely quickly for a while. It is important that there are no turns in the way, otherwise the turbo mode will simply be reset, and you will lose precious seconds, unsticking from the wall and watching your rivals sparkle with their heels.

The worst thing is either to fly off the track, or to make the ship overheat by going too far with nitro. The vehicle in this case will be destroyed, however, the race will then continue from the place where the accident occurred. Overheating and a low level of strength (the car can still be broken) are reported by a sensor that emits an unpleasant sound that I wanted to turn off for good.

Ships added to the game can be modified, customizing them in detail, as well as changing their appearance. Spare parts open gradually, as you progress through the career. And at first, the player gets a stock racing car, which the bots destroy without any problems. In general, such a system is disappointing. I would like an in-game currency that would allow you to buy cars and upgrades for them.

Redout 2 has an online mode, but I almost didn't get to play it. Either the races were not found, or the search took an extremely long time. It is unlikely that players will wait so long. At the same time, a rating mode is planned to appear in the future, as we are informed in the network menu itself. It remains only to wait until the multiplayer is brought to mind, because the career mode quickly tires due to too regular repetition of similar races.

As a result, Redout 2 turned out to be a purely niche game. On the one hand, this is an arcade game with futuristic environments and ships. At the same time, after spending half an hour here, it already becomes clear that the friv game is on par with advanced autosims in terms of complexity. During the race, it will not be possible to mindlessly step on the gas and somehow enter the turns, you have to take into account a great many factors.

If you squeeze through the adaptation period, then Redout 2 will reward you with the pleasure of speeding through dizzying sections and first place at the finish line. We got a quality game, but obviously not for everyone. And this is not a speech pattern, but the harsh truth. I would call the race unnecessarily difficult, but fans of the genre will most likely like it. However, there is a risk that Redout 2 will not pay off the far-reaching plans of its creators due to low demand among the players.

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